Forums - Pure Elite Teaches Mvc2! Show all 80 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- Pure Elite Teaches Mvc2! (http://www.shoryuken.com/forums/showthread.php?threadid=39283) Posted by PuReELiTE on 09:11:2001 01:55 AM: Pure Elite Teaches Mvc2! Getting beat beat down in the arcade? Or just need some useful strats to help you out? Just ask, don't be shy! Posted by jasonC on 09:11:2001 02:01 AM: How do I get to Megaman when he's doing fireballs/kickballs/Sentinel gamma on me? Posted by PuReELiTE on 09:11:2001 02:13 AM: That megaman trap can be deadly. Super jumps might be the only way to get near. Just remember to block all the projectiles flying at you. His fireballs don't do block damage, the rockball does 1 per hit and the sentinel force does 3. Just be patient, make sure you have a good anti-air. Or just pick sentinel and screw megaman over. Just super jump, fly, assist your anti air, deflight, and block everything. Throw some fp beams and sentinel forces at him too. Piece of cake! Posted by Roo_Matthew on 09:11:2001 02:40 AM: What does FP ,mean?......whats MvC2? Posted by The Green Lantern on 09:11:2001 02:47 AM: quote: Originally posted by Roo_Matthew What does FP ,mean?......whats MvC2? FP = fierce punch MvC2 = marvel vs capcom 2 Posted by Roo_Matthew on 09:11:2001 02:51 AM: quote: Originally posted by The Green Lantern FP = fierce punch MvC2 = marvel vs capcom 2 Ummmmmm.......thanx...I guess. Posted by ThE CRoW on 09:11:2001 02:56 AM: ?? got any strats on using psylocke, and any long combos for hayato, or ken??? tnx Posted by PuReELiTE on 09:11:2001 04:37 AM: Re: ?? quote: Originally posted by ThE CRoW got any strats on using psylocke, and any long combos for hayato, or ken??? tnx For psylocke use her fireball a lot. It goes through beams(magneto/capcom fire/etc.) and cancels it so only they get hit. It has pretty fast recovery too. Use this like a keep away tactict. Her c.fp also has high priority if they jump at you. Her rush down would probably be dash in standing fierce, fireball, repeat. If you are getting rushed down do a random psyblade xx into butterflies. The only hayato combos i've seen were in combo vids. Some were pretty hard too. Heres a pretty simple one, looks nice . in corner, c. lk, c.lk, standing+foward fp, pause till animation is down, plasma series (hold back, fp, jp, fp, fp), fireball fp, after the first slash (hits twice) do the black hayato super(jp,fp,back,sk,rk) Not much long ken combos... Only infinite. Magneto projectile assist, in corner, to cable, assist, c. lk, c.lk, projectile hits, jump, lk, up+lk, qcb+rk, rejump, lk, up+lk, fp, qcb+rk, rejump, lk, up+lk, rp, qcb+rk, repeat untill 45 hits, then either 1)jump again jp,sk,jb,rk,uppercut with fp, or 2)shinryuken. Hope this helps a lil... Posted by PuReELiTE on 09:11:2001 04:38 AM: Roo_Matthew: hell yeah mag/storm/psy is #1!! Posted by dkerbs on 09:11:2001 04:55 AM: whats a good counter agaisnt spiral cable sent when your opponent is using spiral sent trap. my team is roughly guile mag sent. thanks. Posted by djhuka on 09:11:2001 05:01 AM: if i have cable/BH on a team, who would be a better assit choice, capcom or doom? i have cable and bh with AAA's. Also, with whatever assist would be better, what would be good strategies to utilize? thanks Posted by mixup on 09:11:2001 05:25 AM: I'm butting in =D. I think capcom is a good choice overall for that team, while doom gives you chip and bh some protection, Commando gives you a good AAA for both guys and good combos and assist punishing too. just another opinion, hope it helps p.s doom is a good partner too, just not against mags if bh dies i would say. Posted by Mr. E on 09:11:2001 08:05 AM: BH/Cable/Clops is another great choice, just doesn't have the vertical coverage you're gonna need against magneto. Against spiral knives, ken kills the trap, and capcom will annoy it. Ken will really take it apart though, he'll soak up all the knives and possibly hit spiral and/or sentinel Posted by PikaPuff on 09:11:2001 11:47 AM: sorry to but in elite, but um... hayato, you only need a simple d+lk, d+lk, qcf+p, qcf+KK to take off half life, no need for a long combo. and for a wanna be infinite, just d+lk, d+hp, jump, lk, lp, d+hk (miss), land, b, f+pp, dash, repeat. can't roll out, only time to escape is while they fall from the lk, lp... and depending on their recovery time and air dash, dj, tj, horozontal stalling moves, some people can't escape it. Posted by ThE CRoW on 09:11:2001 02:50 PM: tnx tnx for the combos everyone, appreciate the help elite Posted by Gilliam on 09:11:2001 04:40 PM: Re: Pure Elite Teaches Mvc2! quote: Originally posted by PuReELiTE Getting beat beat down in the arcade? Or just need some useful strats to help you out? Just ask, don't be shy! how do you do the rockball trap?? Posted by Mr. E on 09:11:2001 04:47 PM: just jump, fierce, land, call sent, call rock ball, kick ball, jump fierce again. Makes it a pain for anyone to get close, and makes it difficult for even cable to punish. Meg busters and rock balls don't get cancelled out by beams like hadoukens or sonic booms. Add blackheart to the mix and you've got yourself a major annoyance. Posted by Gilliam on 09:11:2001 04:50 PM: quote: Originally posted by Mr. E just jump, fierce, land, call sent, call rock ball, kick ball, jump fierce again. Makes it a pain for anyone to get close, and makes it difficult for even cable to punish. Meg busters and rock balls don't get cancelled out by beams like hadoukens or sonic booms. Add blackheart to the mix and you've got yourself a major annoyance. thx dude im gonna tell my friend this seeing as he loves megaman. Posted by PuReELiTE on 09:12:2001 05:49 AM: Sorry for the delay... Couldn't post anymore cause of the 12 limit post per day... On to the strats! Btw, feel free to add comments or more strats! The more the better! Posted by PuReELiTE on 09:12:2001 05:56 AM: quote: Originally posted by dkerbs whats a good counter agaisnt spiral cable sent when your opponent is using spiral sent trap. my team is roughly guile mag sent. thanks. IMHO i think sentinel is the best against a spiral. With hes super armore he can take 3 swords before he gets stuned! If spiral starts her jumping trap(super jump load, while falling jab,jab,jab,etc.) just do a down fp beam, rocketpunch. This stops her pretty much. If you get close(underneth her) call out your guile anti-air, he has a really good one that can take out some swords and hit her. Use mag's beam as a semi trap to lock down another sent or even a cable. Once Spiral is dead you have to deal with cable. Just play really smart, and remember that it'll probably take 50 secs for him to chip ALL your life away. If not more. You can block all day if you want, just watch how you assist and don't make foolish mistakes. Fly above his head he has no anti air. umm..... Use guile assist to cover you from the cable rk. OR you could bring in magneto and dash all around his arse. Uhhhh... Sorry i'm not really a good guile user, all i can say is if he comes out just do sonic booms and jumping rk a lot. I hope this helps out... Posted by PuReELiTE on 09:12:2001 05:58 AM: quote: Originally posted by Mr. E just jump, fierce, land, call sent, call rock ball, kick ball, jump fierce again. Makes it a pain for anyone to get close, and makes it difficult for even cable to punish. Meg busters and rock balls don't get cancelled out by beams like hadoukens or sonic booms. Add blackheart to the mix and you've got yourself a major annoyance. Nice trap dude, i'll make good use of it. Posted by Gekka no Kenshi on 09:12:2001 06:23 AM: quote: Originally posted by djhuka if i have cable/BH on a team, who would be a better assit choice, capcom or doom? i have cable and bh with AAA's. Also, with whatever assist would be better, what would be good strategies to utilize? thanks Cable - A BH - B T.Bonne - B? (The one when shes comes blasting out her huge antenna) This is a really good, but cheap team! Start out with BH, play the throwing strat., and when the other player comes close to you, use T.Bonne (helper), or when he lands beside you, use T.Bonne again.. Use Cable as a helper only when T-Bonne is hurt, or when the other guy is in the air, or to counter a move. T.Bonne is a really good helper! You should see the damage she takes off your health bar.. Takes off almost half your life normally! If you want to know any other good teams, ask me! My best team is : Megneto - A Capcom - B Cable - B I've been practicing with this team for about a year now.. When I play at my nearby arcade, when people challenge me.. They only beat me 1/3 games... If I play against people that are a little suckier than me... It takes them 1/12 games... They have to play cheap though... Teams that I'm weak against... #1 - Storm - A/C Cable/Megneto - B/B Sent - C #2 - Megneto - A/B Sent - C T.Bonne - ? (The one when shes comes blasting out her huge antenna) #3 - BH - C Cable - B Cyclops - B Playing against cheap helpers... I lose also! Such as : Psylocke (Anti-Air) Cammy (Anti-Air) Dr.Doom (Anti-Air) Cable (Anti-Air) Jin (Jin Dynamite) Akuma (Hurricane Kick) Capcom (Captain Corridor) Sent (Missles) T.Bonne (Especially!) Cyclops (Raising Uppercut Beam) Iceman (Sucks Life! The Projectille.. Ice Beam) Ruby Heart (Supr'mation I think. The one with the long beam raising) Black Heart (Inferno) Ken (Dragon Punch and MOSTLY the stupid Hurricane Kick!) Posted by PuReELiTE on 09:12:2001 11:11 AM: quote: Originally posted by djhuka if i have cable/BH on a team, who would be a better assit choice, capcom or doom? i have cable and bh with AAA's. Also, with whatever assist would be better, what would be good strategies to utilize? thanks Well, if you can play doom really good then i think you should use him. 1. You already have 2 anti airs 2. Both cable and bh work well with the doom assist. 3. Doom chips a lot 4. doom and bh trap 5. bh and doom trap 6. bh and doom chip damage 7. If doom is point cable can be a useful assist 8. doom stops capcom which gives black heart a lot of trouble 9. Doom has an infinite 10. Doom has a very powerful aircombo super On the other hand: 1. Capcom is a strong anti air and is really useful with bh 2. Not a good point man 3. No really good traps or chip damage going for him 4. You will likely win if you don't use your capcom(and he lives) 5. Slows sentinel down when you are playing cable and bh 6. Can punish rushdown 7. Not top tier 8. No real damaging combos (captain sword misses too much!) Theres the minimum breakdown on those two, i really hope this helps you out! Posted by Nicholas D Wolfwood on 09:12:2001 11:37 AM: quote: Originally posted by Gekka no Kenshi Playing against cheap helpers... I lose also! Such as : Psylocke (Anti-Air) Cammy (Anti-Air) Dr.Doom (Anti-Air) Cable (Anti-Air) Jin (Jin Dynamite) Akuma (Hurricane Kick) Capcom (Captain Corridor) Sent (Missles) T.Bonne (Especially!) Cyclops (Raising Uppercut Beam) Iceman (Sucks Life! The Projectille.. Ice Beam) Ruby Heart (Supr'mation I think. The one with the long beam raising) Black Heart (Inferno) i cant believe you didnt put ken as a "cheap" assist! hes probly insulted Posted by PuReELiTE on 09:12:2001 05:15 PM: quote: Originally posted by Nicholas D Wolfwood i cant believe you didnt put ken as a "cheap" assist! hes probly insulted Hahaha! Woah, new smileys! Posted by socure on 09:12:2001 07:06 PM: my team is cyclops/spidey/psy Anyone have any good strats for these 3? I'm open for ideas and suggestions. Posted by XRagnarokX on 09:12:2001 08:00 PM: Hello everyone. I'm kinda new to Shoryuken though not to MvC2. I've usually stuck with conservative top tier teams (Mag/Cable/Psy, Storm/Sent/Cable, Spiral/Sent/Cable) but recently I've been testing out new teams and new strats. The team I tried today was Mag(A)/Cable(B)/Doom(B). Triangle jumps and Doom assists can often lock down the opponent and even if Mag can't penetrate the block with a c.Lk, you can often back off with a little chip damage done to the opponent from the Molecular Shield. In the corner, you can attempt the unmashable Tempest (c.Lk, call Doom, c.Lk XX Tempest). Magneto can usually take out a chunk of his opponent's team without using meter so when you counter or call in Cable, he usually has 3+ meters to work with. It seems to be doing well for now but I'd appreciate it if people could give comments on this team - what kills it, any improvements on strategy, etc. Thanks a lot. Posted by DeviltheEmperor on 09:12:2001 10:26 PM: Id like some help on my team...cable/ironman/sentinel. I have major problems against a flying sentinel and the psylocke assist to mag air combo. Cable eats psylocke aaa assist up with ahvb, but the sentinel air is different story. I have cable on point (aaa), iron man (projectile), and then sen(ground). Pointers would be helpful...thanks in advance im relatively new to the game. Posted by PuReELiTE on 09:13:2001 06:31 AM: quote: Originally posted by socure my team is cyclops/spidey/psy Anyone have any good strats for these 3? I'm open for ideas and suggestions. Use cyclops-Anti air spidey-capture psylocke-anti air Lets see.... Start with cyclops and do the standing hp, crouching hp, semi-trap. This should really annoy them and they'll probably jump in, just block and assist psylocke. If psylocke connects do a combo like rk, rk, or just do a super. When they are away again do the semi-trap. Or if you like, as soon as they jump, match it and do rk at them. Most likely it will beat it out. Learn cyclop's super combo(jump in rk, dash foward, rk, rk, fireball lp, xx into fireball kk, mash. Or do rk,rk, hurrican kick rk, after first hit xx into fireball pp.) With spider man out do the same thing except do jumping web balls and assist either psy or cyclops. His air combos are good, and his lk is really fast so use it. With Psylocke out just do her fireballs and keep them away. Once in awhile pull out a psyblade and cancel into butterflies(while they jump in at you). Make up DHC combos with this team. Sorry to tell you but cable and sentinel can really, really give you a hard time. Just play it as smart as you can. Good luck! Posted by PuReELiTE on 09:13:2001 06:50 AM: quote: Originally posted by XRagnarokX Hello everyone. I'm kinda new to Shoryuken though not to MvC2. I've usually stuck with conservative top tier teams (Mag/Cable/Psy, Storm/Sent/Cable, Spiral/Sent/Cable) but recently I've been testing out new teams and new strats. The team I tried today was Mag(A)/Cable(B)/Doom(B). Triangle jumps and Doom assists can often lock down the opponent and even if Mag can't penetrate the block with a c.Lk, you can often back off with a little chip damage done to the opponent from the Molecular Shield. In the corner, you can attempt the unmashable Tempest (c.Lk, call Doom, c.Lk XX Tempest). Magneto can usually take out a chunk of his opponent's team without using meter so when you counter or call in Cable, he usually has 3+ meters to work with. It seems to be doing well for now but I'd appreciate it if people could give comments on this team - what kills it, any improvements on strategy, etc. Thanks a lot. Seems like you know enough about this team! Heres my 2 cents on it... Magneto does work well with doom. Try dashing in assist doom, triangle jump(like you said) then just do more triangle jumps like crazy. You should hit them at least once, just do a cool looking air combo and do it over again. Sorry, but not much else i can think of with this team. What kills it? I think a cyclops aaa would kill it since it beats out doom and can stop magneto. So just watch out for anti airs. Sentinel can be a pain, but cable has a good angle to his aaa, use it wisly tho! If magneto dies you could have a lot of trouble dealing with a storm. Cable and doom have the hardest time catching her. Hope this helps a lil... Posted by PuReELiTE on 09:13:2001 07:02 AM: quote: Originally posted by DeviltheEmperor Id like some help on my team...cable/ironman/sentinel. I have major problems against a flying sentinel and the psylocke assist to mag air combo. Cable eats psylocke aaa assist up with ahvb, but the sentinel air is different story. I have cable on point (aaa), iron man (projectile), and then sen(ground). Pointers would be helpful...thanks in advance im relatively new to the game. Pick cable anti air attack (AAA), its a must for most teams. Plus you can do the ironman infinite off of it. Plus you can do the counter, xx into AHVB. Just practice it, it takes some timing. A flying sentinel can be stoped by assisting cable aaa and superjumping and smartbombing. Just watch out for the psylocke assist, kind of pridict it and block it. Like instead of attacking sometimes just sit there and block, then assist your anti air and start a trap or do a smart bomb. Or just use sentinel agaist a magneto and assist cable. Super jump fierce a lot with sentinel agaist a magneto. And practice the sentinel flight cancel (fp, flight, deflight, fp, rocketpunch super, etc.) Learn the sentinel/iron man trap. Goes like this: Assist ironman, c.fp, fireball lk, fp, sentinel force. This does good chip damage too. You don't have to add in the sentinel force too. Practice the ironman infinite and learn the various setups for it. Learn to connect the proton cannon at the end of the infinite! Good luck, great team btw. Posted by yashugan on 09:13:2001 12:40 PM: I got a few questions : - Is there any reason why i shouldnt use Cable's Viper Beam assist ? I play teams like Doom/Cable/BH and Magneto/Cable/CapCom and in both those teams, i find the Viper Beam assist more usefull than his AAA. Could you give some exemples of why using that assist is not a good idea ? - Using Spiral/Cable/Sentinel, whats a good way to tag out Spiral ? I dont like simple tag out covered with knives because it's not very safe imo and it screws up the order of your team if you wanna DHC to Sent later on. Simply DHC'ing to Cable costs 2 meters and that defies the purpose of using Spiral as a battery for Cable. I also could just play Spiral untill she dies but having a second assist is always a good thing ( obviously ) so i dont like that option too much either. Posted by ^Moncho^ on 09:13:2001 05:11 PM: Hey PurElite, Gimme strats against Magneto/Cable/cyclops, I use Blacheart/Sent/capcom, but even if I fuck magento, cable always beat me, And I cant get near cable, my only way to hit cable is capcom assit, but this is not forever, help! Posted by Jakuda on 09:13:2001 09:09 PM: quote: Originally posted by yashugan I got a few questions : ......... - Using Spiral/Cable/Sentinel, whats a good way to tag out Spiral ? I dont like simple tag out covered with knives because it's not very safe imo and it screws up the order of your team if you wanna DHC to Sent later on. Simply DHC'ing to Cable costs 2 meters and that defies the purpose of using Spiral as a battery for Cable. I also could just play Spiral untill she dies but having a second assist is always a good thing ( obviously ) so i dont like that option too much either. Uh. Well, her tag out covered by knives is safe as long as you do it at the right time (use intelligence, experience). Although your opponent might be able to counter into ahvb as he's blocking the last knife, *shrug* As for your other concern, just order your team as spiral/sentinel/cable. Although I don't knwo why you would want to dhc to sentinel, unless cable did a ground hvb. later Posted by mr_d on 09:14:2001 12:30 AM: wazup!!!??? Whatcha been up to??? It's coo that u started this thread, here's a question, why does every1 have fast ass magnetos??? hahahahah j/p latez. Posted by PuReELiTE on 09:14:2001 02:16 AM: Whatup D! I'm doing the same as usual. I'll catch ya laterz. Peace! Posted by PuReELiTE on 09:14:2001 03:16 AM: quote: Originally posted by yashugan I got a few questions : - Is there any reason why i shouldnt use Cable's Viper Beam assist ? I play teams like Doom/Cable/BH and Magneto/Cable/CapCom and in both those teams, i find the Viper Beam assist more usefull than his AAA. Could you give some exemples of why using that assist is not a good idea ? - Using Spiral/Cable/Sentinel, whats a good way to tag out Spiral ? I dont like simple tag out covered with knives because it's not very safe imo and it screws up the order of your team if you wanna DHC to Sent later on. Simply DHC'ing to Cable costs 2 meters and that defies the purpose of using Spiral as a battery for Cable. I also could just play Spiral untill she dies but having a second assist is always a good thing ( obviously ) so i dont like that option too much either. Cables beam is a really good assist because nothing stops it, its fast, and hit stuns them well. By all means use this assist. I said to use the aaa to the other dude because his team lacked an aaa. I like it too because its a good anti-air and you can do that 2 frame counter cancel xx into ahvb. If you add the counter into your gameplan it makes your cable that much scary. A small list of what it can counter(full screen): Sentinel force, storm typhoon, viper beam, AHVB!, ironman unibeam(fp), etc, etc. Its not good too use the viper beam assist because: hes more vulnerable, rushdown kills it, no really good counter, and its rather slow. Shooting the knives is only safe if the knives hits them forcing them to block. Its a really(really) good idea to keep spiral as an extra assist. So get her out as much as possible, it doesn't matter that much if you use 2 bars, it can be built again. IMO, the tag out with the swords works best. Shoot it really fast (6 of them if possible) then switch as fast as possible. My friend does it really well, he is able to super jump away with the last sword hitting. Thats my thought on the matter... Posted by KKCapcom2 on 09:14:2001 03:20 AM: Do Felicia build a full level by doing the face scratch and mash like hell!? And do Thanos have any Air throw, cuzz i guess he doesn't seen im been trying to do it. Posted by PuReELiTE on 09:14:2001 03:39 AM: quote: Originally posted by ^Moncho^ Hey PurElite, Gimme strats against Magneto/Cable/cyclops, I use Blacheart/Sent/capcom, but even if I fuck magento, cable always beat me, And I cant get near cable, my only way to hit cable is capcom assit, but this is not forever, help! Hey, magneto/cable/cyclops is my team! LoL. Team watts(bh/sent/capcom) can be very useful against a magneto(unless its shady_k's or jwong). Fighting cable with them is very difficult indeed... With bh just out smart him, instead of superjumping demons all the time (which they will remember and eventually catch you) do some normal jumps, block a few bullets, then once in awhile sj and throw demons above his head. Try not to attack with shorts since cyclops might come out, instead block the cyclops and assist capcom, and super jump immediately. Once in awhile they will sj fp, if you are on the ground throw out a ice piller xx into super. 2 bad things could happen from this too, 1) he could block it and counter it with a ahvb 2) he could eat the super but end up shooting you(5x ahvb) at the other end of the screen (this happens when the screen shifts after the super and bh does his dash). This is unconfirmed: after the screen shifts and bh is dashing, you do up and down very fast then before the cable super comes out you stop and block, bh will be able to block it. With sentinel at point (make sure bh is still alive) you could 1)trap 2)rushdown or 3)be very patient and let him make mistakes Detailed explanation: 1. Assist bh, c.fp, qcf+lk, c.fp, qcf+fp, sentinel force, repeat. This is pretty useful agaist anyone. If your timing is good cable shouldn't be able to do anything. If it is slightly off he may catch you with a ahvb. Another tactic would be to start the trap all the way up to the qcf+lk then superjump away. He may viper beam your assist then you come down behind him and can damage him severly. If you can't get close to him play mind tricks like with bh 2. The best way i found to get next to cable is to wave dash. Cable often jumps and fp, then does the gernade. If you wave dash under him capcom could stop him from starting the gernade semi trap. Always remember to super jump away after an assist. Fly sometimes but watch out for the cyclops assist. And practice your flight canceling! Good luck man. Posted by PuReELiTE on 09:14:2001 03:40 AM: quote: Originally posted by KKCapcom2 Do Felicia build a full level by doing the face scratch and mash like hell!? And do Thanos have any Air throw, cuzz i guess he doesn't seen im been trying to do it. No and no.. I think the throw only builds half bar at most. Posted by PsionicTempest on 09:14:2001 06:12 AM: I play Mag/Ironman/Psy, well at least lately. any mag neto air combos/combos using IM Assists? not the "c.lk, call IM, c.lk XX hypergrav bs", anything besides that. also do you know if the following combo works?... c.hp /\ sj.hk XX dash d/f > sj.lk > sj.lk \/ call IM AAA /\ Roundhouse throw aimed down... Posted by Who on 09:14:2001 09:16 PM: Hey P. Elite! I'm here damn looks like you don't need no help at all with your thread do0d! Oh well. I'll still be here daily (weekdays) to help you out. y0! Who's Mr. D? Posted by Who on 09:14:2001 09:31 PM: quote: Originally posted by ^Moncho^ Hey PurElite, Gimme strats against Magneto/Cable/cyclops, I use Blacheart/Sent/capcom, but even if I fuck magento, cable always beat me, And I cant get near cable, my only way to hit cable is capcom assit, but this is not forever, help! Being Elite's friend I'll add my 2 cents to his to make 4 cents. Alright as long as you can take out Magneto with your BH. This saves a full Sentinel for Cable. I would say find a safe switch in. Use two supers to hyper cancel Sentinel in if you have to. IMO I think that's the safest way to switch against Cable. Elite got it right. Wave dash to get close to Cable when he SJ. If Cable has only two supers, look to see which of your assists have a full energy bar or the fuller of the two. If you think it has enough to take a couple AHVB's assist them. Use them as bait, to make Cable waste his supers on them, they can always get the energy back. Once he has no supers you go ballistic with wave dashes at him. Usually Cable's with no supers will start jumpin around to gain distance and assisting as well. The important thing is to not always attack after your wave dash. This way when he jumps and assists just block it and hit it with a rocket punch then HSF or a Capcom assist. Once Cable has no anti air, it's pretty much open season on Cable.....flight de-flight and pound the hell outta em. *sidenote* I fear sentinel more than cable personally. Posted by Who on 09:14:2001 09:41 PM: quote: Originally posted by PsionicTempest I play Mag/Ironman/Psy, well at least lately. any mag neto air combos/combos using IM Assists? not the "c.lk, call IM, c.lk XX hypergrav bs", anything besides that. also do you know if the following combo works?... c.hp /\ sj.hk XX dash d/f > sj.lk > sj.lk \/ call IM AAA /\ Roundhouse throw aimed down... Try this I'm not sure if it works I hardly use IM.... c.lp, c.hp, sj.hk, dash d/f, lk, lk, after you land j.lk (assist IM AAA same time as first j.lk), j.lk, j.fp (this should hit them down into the AAA) then re-launch. I think it should work. I use this with my sentinel assist (rocket punch) and my bb hood rocket assist. I'll try test it myself as well. If not I'll make up some other combo for ya. Posted by wildfire on 09:15:2001 01:28 AM: with a team of Cable Akuma Magneto what order should i put them in? and is it a good enough team overall? Posted by Gekka no Kenshi on 09:15:2001 03:24 AM: quote: Originally posted by wildfire with a team of Cable Akuma Magneto what order should i put them in? and is it a good enough team overall? You should put it in this order : Magneto - A (Project.) Cable - B (Anti-Air) Akuma - C (Hurricane Kick) Its a good order to put it in.. When you play, bring out Akuma(Helper), and if it gets the person, you can either do Hyper Grav. XX Mag.Tempest/Shockwave.. Or you can wait till Akuma hits him/her 3-4 times, then DASH and do an air/combo.. Its a good enough team overall if you know how to play with that team well enough! Posted by MagicianB on 09:15:2001 05:03 AM: my team... I've been trying out some teams and I'm not sure which ones to stick with and my main threat are mag/psy/cable and mag/psy/IM teams. My main teams are mag/sent/cable, mag/sent/doom and I've been trying out Team Watts? bh/sent/capcom. My magneto is pretty scruby but he's not totally useless :P My main problem is countering psy w/ my first 2 teams and the last team I'm just starting to learn so any tips are appreciated. I know my question seems kind of general but I hope you understand what I'm trying to say... Thanks! Posted by PuReELiTE on 09:16:2001 07:10 AM: Re: my team... quote: Originally posted by MagicianB I've been trying out some teams and I'm not sure which ones to stick with and my main threat are mag/psy/cable and mag/psy/IM teams. My main teams are mag/sent/cable, mag/sent/doom and I've been trying out Team Watts? bh/sent/capcom. My magneto is pretty scruby but he's not totally useless :P My main problem is countering psy w/ my first 2 teams and the last team I'm just starting to learn so any tips are appreciated. I know my question seems kind of general but I hope you understand what I'm trying to say... Thanks! So the assist is giving you a lot of problems? My best advice would be to block the psylocke aaa then counter it with your assist. You could try playing keep away, but i think thats more dangerous because it's magneto rushing you down. Maybe you could try snaping them back and bring out psylocke. If she gives you the most problems then kill her off with cable or sentinel(while she is still on the screen). Either 3 ahvb her or 3 hyper sent force her(including rocketpunches). I hope this helps.. Posted by MagicianB on 09:16:2001 07:27 AM: Thanks, that does help, and when you say with Rocket Punches, what do you mean? I'm kinda scrubby BTW if this seems like a newbie question. I always do rocket punch when I do HSF x 3 unless cables on point, which he can usually punish me if I try do to a rocket punch after. So should I usually not do it with rocket punches? I just thought of one question too, any tips on using CapCom? When I do have him in as point to heal others or get snapped in what should I do? I usually do FP jumps while using sent assists and try to get off a corridor XX sword when I can. Anything else I should try? Combos? Thanks again Posted by PuReELiTE on 09:16:2001 11:59 PM: quote: Originally posted by MagicianB Thanks, that does help, and when you say with Rocket Punches, what do you mean? I'm kinda scrubby BTW if this seems like a newbie question. I always do rocket punch when I do HSF x 3 unless cables on point, which he can usually punish me if I try do to a rocket punch after. So should I usually not do it with rocket punches? I just thought of one question too, any tips on using CapCom? When I do have him in as point to heal others or get snapped in what should I do? I usually do FP jumps while using sent assists and try to get off a corridor XX sword when I can. Anything else I should try? Combos? Thanks again Yeah do the rocketpunches with the hsf. Except against a good cable player. To any other character they are pretty much locked down. As for capcom, jumping fp and corridors is probably all you can do. Try calling out capcom's team like the ninja and baby etc. He doesn't have any good combos... Thats about it... sorry i couldn't help! Posted by PuReELiTE on 09:17:2001 03:27 AM: a moment of silence for those in NYC .................. Posted by Who on 09:19:2001 07:39 PM: *bump* Posted by sabretooth on 09:20:2001 04:28 AM: quote: Originally posted by PuReELiTE Yeah do the rocketpunches with the hsf. Except against a good cable player. To any other character they are pretty much locked down. As for capcom, jumping fp and corridors is probably all you can do. Try calling out capcom's team like the ninja and baby etc. He doesn't have any good combos... Thats about it... sorry i couldn't help! Are you saying that it's possible to cable to ahvb between HSF/RP/HSF or HSF/HP/RP/HSF sequences or just after the last HSF? If it's teh first, could you lease explain it to me? thanks Posted by 143AHVB on 09:20:2001 05:53 AM: can you teach me how to do long combos....i'm tired of busting 5 and 6 hiter combos!!!!! 143ahvb Posted by PuReELiTE on 09:20:2001 06:34 AM: quote: Originally posted by 143AHVB can you teach me how to do long combos....i'm tired of busting 5 and 6 hiter combos!!!!! 143ahvb Not really unless you give me the characters that you play. In general try figuring out extended combos with the help of assist or add supers in or something! Reply to this. Posted by PuReELiTE on 09:20:2001 06:37 AM: quote: Originally posted by sabretooth Are you saying that it's possible to cable to ahvb between HSF/RP/HSF or HSF/HP/RP/HSF sequences or just after the last HSF? If it's teh first, could you lease explain it to me? thanks If you're hitting cables assist with sentinel while cable is crouching and blocking yes he can get up and AHVB. But if he is locked down when there is no assist out then no, i don't think cable can counter. See, the way he counters it is he uses his assist as a shield agaist the SF and he says protected. Either that or the viper beam comes out and cancels the rockets flying toward you. I hope this explains a lil... Posted by 143AHVB on 09:20:2001 06:41 AM: my team is doom/cable/ken but i'm willing to change that up for a combo team? and suggestions? thanks for the help 143ahvb Posted by PuReELiTE on 09:20:2001 06:42 AM: Anyone else need help? Posted by ThE CRoW on 09:20:2001 07:40 AM: mg need some help with magneto any combos besides the air combo with magnetic tempest? can i do that in the ground cuz i saw somebody use sliding hk, into the magnetic balls then he does the kick super, and can anyone explain to me in a simple way how the tiger knee motion works cuz having sum trouble with it Posted by gief on 09:21:2001 04:07 AM: quote: Originally posted by PuReELiTE If you're hitting cables assist with sentinel while cable is crouching and blocking yes he can get up and AHVB. But if he is locked down when there is no assist out then no, i don't think cable can counter. See, the way he counters it is he uses his assist as a shield agaist the SF and he says protected. Either that or the viper beam comes out and cancels the rockets flying toward you. I hope this explains a lil... But what's the timing? I mean, if sent is doing c.HP, HSF, c.HP, HSF on and on against my assist, my Cable will be locked at blockstun, right? I can AHVB between a regular HP(crouch) and HSF, but not against c.HP, HSF. Or the assist creates soem kind of wall that releases cable from the block stun? If so, what's the timing? Posted by ThE CRoW on 09:21:2001 01:49 PM: magneto hey purelite could u teach me how do time mags air tempest combo, cuz i have the tendency to cancel the move to fast and i end up doing the super could anyone help we with this? Posted by llllllllll on 09:21:2001 10:11 PM: Pure Elite Teaches Mvc2! ::bumpity bump:: sentinal. ::thumbs up:: btw whose your choice of chars in cvs2? catch ya at f(x2), adios and game on!